
Embark on an extraordinary journey through time with the first-ever time travel app!
Overview
Time Leap is a time travel app, designed to help users navigate the world's past and future. I designed this project during a UX/UI course at the University of Wisconsin-Milwaukee.
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Timeline: 14 weeks
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Approach: Design Thinking
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Tools: Figma
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Challenge: Designing features for an unfamiliar technology in a way that’s easy for users to navigate.
Stakeholder Research
Swot & Pest
During my initial brainstorming session, I made two key observations:
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Users would have very limited knowledge about the app, as it would be the first of its kind.
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The number of potential travel destinations is virtually endless, which could make it difficult for users to choose where to go.
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These insights led me to ask a few important questions:
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What features can help make the app intuitive and easy to navigate?
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Should the app give all users access to every destination?
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How can I design the experience to minimize decision fatigue and prevent users from feeling overwhelmed?

Value Canvas
After creating a value proposition canvas, two key features emerged:
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Return Home Button – Designed as a safety feature, this allows users to immediately return home if they feel unsafe or encounter an emergency.
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Contextual Chat Box – A built-in assistant that helps users navigate unfamiliar locations or time periods by answering questions and providing relevant information.

User Research
Personas
While envisioning users like Lucas and Linda, I realized that the appeal of time travel extends far beyond individual explorers.
The opportunity to experience different eras would excite nearly anyone—which led me to expand the app’s focus to a broader user base, including adults, families, and groups.
Designing with this diversity in mind ensured the experience could be inclusive, adaptable, and enjoyable for a wide range of users.

Journey Map
After deciding on a user persona, I began to tackle a major usability challenge: How can we make an endless list of destinations and time periods feel less overwhelming for users?
To address this, I conceptualized two key solutions:
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Popular Visits Page – A curated page highlighting top destinations, helping users explore trending or highly rated trips without decision fatigue.
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Save Feature – Allows users to bookmark trips they're interested in, making it easier to revisit and compare options later.
These features aim to simplify the decision-making process by offering structure and personalization, reducing cognitive load and enhancing overall usability.

Ideation
Affinity Map
To further support decision-making, I explored additional ways to present destination information:
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Visit Descriptions – Both the Discover and Saved pages will include detailed descriptions to help users evaluate whether a trip aligns with their interests or needs.
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Future Enhancements – Additional features such as an interactive quiz to guide users to destinations based on preferences, or a dedicated page for trips tied to specific historical events, could further personalize and enrich the experience. These are ideas I plan to explore and implement in future iterations.

Story Map
Story Map
Next, I focused on designing the app’s core feature: the travel console.
The console serves as the central hub for users during their trip. It includes essential tools and information to support a safe and seamless experience

Prototype
Paper Prototype
The first prototype focused on the key pages: Home page, Console page, New Visit page, and Chat page.

Lo-Fi Prototype
I digitalized the design, and added an additional key feature: the Saved page.
This page allows users to easily revisit destinations they’ve bookmarked, supporting a more personalized and organized user experience.
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Another important design decision was implementing a hamburger menu for the side navigation. This choice helped streamline the interface by reducing visual clutter and creating a cleaner, more focused layout.


Heuristic Evaluation
The heuristic evaluation had a significant impact on the evolution of my design.​
It helped identify potential usability issues early on and led to the implementation of several key improvements:
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Pop-Up Warning – A confirmation prompt was added before starting a visit to prevent accidental clicks on the Start Visit button. This aligns with the heuristic principle of preventing user errors and adds a layer of intentionality to user actions.
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Ratings Page – After completing a trip, users are taken to a quick ratings screen. This encourages feedback while providing a seamless transition back to the home page, supporting user control and task closure.

Usability
Desirability Study
Desirability Study
I conducted one last feedback session before finalizing my design...

Prototype
And with that, the first-ever time travel app was brought to life.


Next Steps
There are still several exciting features I plan to implement to enhance the app’s functionality and user experience:
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Refine the Discover Page – I want to continue developing this page to ensure it’s easily accessible and engaging the moment users open the app. It should serve as a welcoming, intuitive starting point for exploration.
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Interest-Based Quiz – Inspired by early brainstorming sessions, this quiz will guide users to destinations that align with their preferences, helping them discover trips that feel personally meaningful.
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Historical Events Page – This feature will highlight major events throughout history, making it easy for users—especially those like history teachers such as Lucas—to find and explore iconic moments in time.
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These additions will create a more personalized, educational, and immersive experience for all users.